#ifndef ACCESSORY_HH
#define ACCESSORY_HH
/* This file defines the Accessory class that inherits from Item. Accessories are special items
* that characters can equip to gain stat bonuses like HP, attack, and defense.*/
/* 该文件定义了继承自Item类的Accessory类。饰品是特殊道具，
* 角色装备后可获得生命值、攻击力和防御力等属性加成。*/
#include <string>
#include "Item.hh"

namespace DungeonRPG {

class Accessory : public Item {
public:
    Accessory(const std::string& name, const std::string& desc,
              int hp, int atk, int def);
};

}

#endif
